Join this fireside chat with Liverpool-based games publisher Ripstone as they share their experience of working with Netflix to bring The Queen’s Gambit Chess to life as a game, as well as provide insights on the company’s growth journey from its indie origins to being an established and award-winning company today. In addition to this, you’ll also learn about how Ripstone are collaborating with other games companies in Liverpool’s City Region to nurture and develop games talent in the region.
This talk is particularly relevant for indie games teams looking to learn and grow, and professionals across the creative industries interested in cross-sector collaborations.
Head of Marketing & Partnerships Ripstone
As Head of Marketing & Partnerships at Ripstone, Jamie Brayshaw fosters creatively inspiring environments in which people and teams can thrive. For the players, he's passionate about making irresistible experiences that people love to play forever. Behind the scenes, he’s tenacious about building dream teams to produce game-changing work. In a career spanning two decades in games, Jamie has forged effective partnerships on award-winning projects at EA, Sony PlayStation, Codemasters, and Ripstone. In his newly appointed role as Chair of the GameChangers skills initiative, he’s now also helping bring the Liverpool City Region’s games industry together to empower future generations of creators and innovators.